Skip to content

⚠️ WORK IN PROGRESS

This wiki is under active development. Information may be incomplete or inaccurate.

Production

Production buildings manufacture materials using recipes. Each recipe consumes input materials and produces output materials over time.

Building Production Capacity

Each building level adds production capacity:

Building LevelInput RequiredOutput Produced
Level 1
Level 2
Level 3
Level N

Note: Higher level buildings do not give you multiple production slots. Each building processes one recipe at a time, but in larger batches.

Production Orders

Production orders tell your buildings what to produce. Orders are queued per base and filtered by building type in the UI.

Example: On a base with Farms and Smelters, you'll see separate order lists:

  • Farm orders (visible to all Farms on this base)
  • Smelter orders (visible to all Smelters on this base)

Order Slots: 4 slots per base by default. Unlocking additional slots with Stars increases the limit for ALL bases company-wide.

Order Processing

When a building finishes production (or becomes idle), it processes orders as follows:

  1. Check first order in queue for matching building type
  2. Check materials in warehouse:
    • Full materials available (N× for Level N building) → Start production with full batch, order moves to end of queue
    • Partial materials available (e.g., 1× for Level 3 building) → Start production with available materials at 3× faster speed (proportionally), order moves to end of queue
    • No materials available → Skip this order, try next order in queue
  3. Complete production cycle and add output to warehouse
  4. Return to step 1

Partial materials formula: Production Time ÷ (Building Level ÷ Materials Used)

Example Queue:

Orders: [1000 Amenities, 1000 Prefab Kits]
Level 2 Prefab Plant:
  Cycle 1: Makes 2 Amenities → Queue: [1000 Prefab Kits, 998 Amenities]
  Cycle 2: Makes 2 Prefab Kits → Queue: [998 Amenities, 998 Prefab Kits]
  Cycle 3: Makes 2 Amenities → Queue: [998 Prefab Kits, 996 Amenities]
  ...continues rotating

Production Time Calculation

Base production time is modified by multiple factors:

Formula

Production Time = Recipe Base Time ÷ Production Speed

Production Speed = Worker Productivity × Building Productivity × Technology Bonus × Planet Abundance × Starting Bonus

Factors

Worker Productivity

Worker Productivity = Worker Satisfaction × (Workers Present ÷ Workers Needed)
  • Workers Present: Current number of workers on the base
  • Workers Needed: Required workers for the building to run at full capacity
  • Worker Satisfaction: How well workers' needs are met (0-100%)
    • Minimum 10% even with no consumables provided
    • See Workforce for satisfaction calculation

Building Productivity

Building Productivity = Min(Condition + 20%, 100%)

Buildings can operate at reduced efficiency when damaged, with a minimum of 20% productivity at 0% condition.

Technology Bonus

Technology Bonus = 1 + (Technology Level × 5%)

Each technology level increases production speed by 5%.

Planet Abundance and Fertility

Applies only to extraction and farming recipes:

  • Extraction recipes: Use the planet's abundance for the specific resource being extracted (e.g., Iron Ore abundance)
  • Farming recipes: Use the planet's overall Fertility rating
Abundance/FertilityProduction SpeedEffect
200%2.0×2× faster
100%1.0×Normal speed
50%0.5×2× slower
0%0.0×Cannot produce

Starting Bonus

New companies receive a temporary production speed bonus to help establish their first operations:

  • Initial Bonus: 5.0× production speed
  • Decay: Gradually reduces over time to 1.0× (normal speed)