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⚠️ WORK IN PROGRESS

This wiki is under active development. Information may be incomplete or inaccurate.

Production ​

Production buildings manufacture materials using recipes. Each recipe consumes input materials and produces output materials over time.

Building Production Capacity ​

Each building level adds production capacity:

Building LevelInput RequiredOutput Produced
Level 11×1×
Level 22×2×
Level 33×3×
Level NN×N×

Note: Higher level buildings do not give you multiple production slots. Each building processes one recipe at a time, but in larger batches.

Production Orders ​

Production orders tell your buildings what to produce. Orders are queued per base and filtered by building type in the UI.

Example: On a base with Farms and Smelters, you'll see separate order lists:

  • Farm orders (visible to all Farms on this base)
  • Smelter orders (visible to all Smelters on this base)

Order Slots: 4 slots per base by default. Unlocking additional slots with Stars increases the limit for ALL bases company-wide.

Order Processing ​

When a building finishes production (or becomes idle), it processes orders as follows:

  1. Check first order in queue for matching building type
  2. Check materials in warehouse:
    • Full materials available (N× for Level N building) → Start production with full batch, order moves to end of queue
    • Partial materials available (e.g., 1× for Level 3 building) → Start production with available materials at 3× faster speed (proportionally), order moves to end of queue
    • No materials available → Skip this order, try next order in queue
  3. Complete production cycle and add output to warehouse
  4. Return to step 1

Partial materials formula: Production Time ÷ (Building Level ÷ Materials Used)

Example Queue:

Orders: [1000 Amenities, 1000 Prefab Kits]
Level 2 Prefab Plant:
  Cycle 1: Makes 2 Amenities → Queue: [1000 Prefab Kits, 998 Amenities]
  Cycle 2: Makes 2 Prefab Kits → Queue: [998 Amenities, 998 Prefab Kits]
  Cycle 3: Makes 2 Amenities → Queue: [998 Prefab Kits, 996 Amenities]
  ...continues rotating

Production Time Calculation ​

Formula ​

Production Time = Recipe Base Time ÷ Production Speed

Production Speed = Workforce Productivity × Building Productivity × Technology and Perks Bonus × Planet Abundance × Starting Bonus × Perk Multiplicative Bonus

Factors ​

Base production time is modified by multiple factors.

Workforce Productivity ​

Workforce Productivity = Workforce Satisfaction × (Workforce Present ÷ Workforce Needed)

  • Workforce Present: Current number of workers of this type on the base
  • Workforce Needed: Total workers of this type needed by all buildings on the base
  • Workforce Satisfaction: How well workers' needs are met (0-100%)
Multiple Workforce Types ​

When a building needs multiple workforce types, the productivity of each type is averaged together. Each type's (Present ÷ Needed) ratio is capped at 1.0.

Examples for a building needing Workers (60) and Technicians (40):

Scenario 1 - Fully staffed with 50% Technician satisfaction:

  • Workers: 100% satisfaction × (60÷60) = 1.00
  • Technicians: 50% satisfaction × (40÷40) = 0.50
  • Workforce Productivity: (1.00 + 0.50) ÷ 2 = 0.75 (75%)

Scenario 2 - No Technicians available:

  • Workers: 100% satisfaction × (60÷60) = 1.00
  • Technicians: 50% satisfaction × (0÷40) = 0.00
  • Workforce Productivity: (1.00 + 0.00) ÷ 2 = 0.50 (50%)

Building Productivity ​

Building Productivity = Min(Condition + 20%, 100%)

Buildings can operate at reduced efficiency when damaged, with a minimum of 20% productivity at 0% condition.

Technology and Perks Bonus ​

Technology and Perks Bonus = 1 + (Technology Level × 5%) + Perk Additive Speed Bonus

Each technology level increases production speed by 5%.

Planet Abundance and Fertility ​

Applies only to extraction and farming recipes:

  • Extraction recipes: Use the planet's abundance for the specific resource being extracted (e.g., Iron Ore abundance)
  • Farming recipes: Use the planet's overall Fertility rating
Abundance/FertilityProduction SpeedEffect
200%2.0×2× faster
100%1.0×Normal speed
50%0.5×2× slower
0%0.0×Cannot produce

Starting Bonus ​

New companies receive a temporary production speed bonus to help establish their first operations:

  • Initial Bonus: 5.0× production speed
  • Decay: Gradually reduces over time to 1.0× (normal speed)