Production
Production buildings manufacture materials using recipes. Each recipe consumes input materials and produces output materials over time.
Building Production Capacity
Each building level adds production capacity:
Building Level | Input Required | Output Produced |
---|---|---|
Level 1 | 1× | 1× |
Level 2 | 2× | 2× |
Level 3 | 3× | 3× |
Level N | N× | N× |
Note: Higher level buildings do not give you multiple production slots. Each building processes one recipe at a time, but in larger batches.
Production Orders
Production orders tell your buildings what to produce. Orders are queued per base and filtered by building type in the UI.
Example: On a base with Farms and Smelters, you'll see separate order lists:
- Farm orders (visible to all Farms on this base)
- Smelter orders (visible to all Smelters on this base)
Order Slots: 4 slots per base by default. Unlocking additional slots with Stars increases the limit for ALL bases company-wide.
Order Processing
When a building finishes production (or becomes idle), it processes orders as follows:
- Check first order in queue for matching building type
- Check materials in warehouse:
- Full materials available (N× for Level N building) → Start production with full batch, order moves to end of queue
- Partial materials available (e.g., 1× for Level 3 building) → Start production with available materials at 3× faster speed (proportionally), order moves to end of queue
- No materials available → Skip this order, try next order in queue
- Complete production cycle and add output to warehouse
- Return to step 1
Partial materials formula: Production Time ÷ (Building Level ÷ Materials Used)
Example Queue:
Orders: [1000 Amenities, 1000 Prefab Kits]
Level 2 Prefab Plant:
Cycle 1: Makes 2 Amenities → Queue: [1000 Prefab Kits, 998 Amenities]
Cycle 2: Makes 2 Prefab Kits → Queue: [998 Amenities, 998 Prefab Kits]
Cycle 3: Makes 2 Amenities → Queue: [998 Prefab Kits, 996 Amenities]
...continues rotating
Production Time Calculation
Base production time is modified by multiple factors:
Formula
Production Time = Recipe Base Time ÷ Production Speed
Production Speed = Worker Productivity × Building Productivity × Technology Bonus × Planet Abundance × Starting Bonus
Factors
Worker Productivity
Worker Productivity = Worker Satisfaction × (Workers Present ÷ Workers Needed)
- Workers Present: Current number of workers on the base
- Workers Needed: Required workers for the building to run at full capacity
- Worker Satisfaction: How well workers' needs are met (0-100%)
- Minimum 10% even with no consumables provided
- See Workforce for satisfaction calculation
Building Productivity
Building Productivity = Min(Condition + 20%, 100%)
Buildings can operate at reduced efficiency when damaged, with a minimum of 20% productivity at 0% condition.
Technology Bonus
Technology Bonus = 1 + (Technology Level × 5%)
Each technology level increases production speed by 5%.
Planet Abundance and Fertility
Applies only to extraction and farming recipes:
- Extraction recipes: Use the planet's abundance for the specific resource being extracted (e.g., Iron Ore abundance)
- Farming recipes: Use the planet's overall Fertility rating
Abundance/Fertility | Production Speed | Effect |
---|---|---|
200% | 2.0× | 2× faster |
100% | 1.0× | Normal speed |
50% | 0.5× | 2× slower |
0% | 0.0× | Cannot produce |
Starting Bonus
New companies receive a temporary production speed bonus to help establish their first operations:
- Initial Bonus: 5.0× production speed
- Decay: Gradually reduces over time to 1.0× (normal speed)