Workforce
Workforce operates production buildings.
Worker Types
There are four worker types:
- Workers
- Technicians
- Engineers
- Scientists
Each type has different consumable needs. Different buildings require different worker types.
Jobs and Housing
Each worker type has separate jobs and housing tracked independently.
Jobs: How many of each worker type your production buildings need to operate at full capacity.
Housing: How many of each worker type your housing buildings can accommodate.
Free: Unemployed (housing available but no jobs). These don't consume anything.
Employed: The lesser of jobs or housing.
Consumption
Only employed workforce consume resources.
Employed workforce consumes, even when:
- Buildings are idle
- No production orders active
- Waiting for materials
Essential Consumables
Each worker type requires 3 essential consumables.
- Missing essential consumables reduces satisfaction drastically (x0.6).
Optional Consumables
Each worker type may consume 3 optional consumables.
- Missing optional consumables reduces satisfaction by 10% per missing item
Satisfaction
Satisfaction is calculated individually for each workforce type and directly impacts their productivity.
Satisfaction Calculation
- Base Satisfaction: 100%
- Optional Consumables: Each missing optional consumable reduces satisfaction by 10%.
- Essential Consumables: Each missing essential consumable applies a x0.6 multiplier to the current satisfaction level.
- Satisfaction Floor: If no consumables are provided, satisfaction is set to 10%.
Calculation Examples
Scenario | Calculation | Resulting Satisfaction |
---|---|---|
All Consumables Provided | 100% | 100% |
Missing 1 Optional | 100% - (10% * 1) | 90% |
Missing 3 Optionals | 100% - (10% * 3) | 70% |
Missing 3 Optionals and 1 Essential | 70% * 0.6 | 42% |
Missing 3 Optionals and 2 Essentials | 70% * 0.6 * 0.6 | 25.2% |
No Consumables Provided | Floored | 10% |
Impact on Production
Worker satisfaction is a key component in determining the operational speed of your buildings.
Worker Productivity is a multiplier derived from both satisfaction and staffing levels.
Formula:Worker Productivity = Satisfaction % * (Employed Workers / Required Jobs)
This productivity figure is then used in the overall production speed calculation:
Production Speed = Worker Productivity × Building Productivity × Technology Bonus × Planet Abundance × Starting Bonus
Understaffing Example
If you have:
- 70% worker satisfaction
- 30 employed workers
- 50 jobs required by the building
The calculation would be: Worker Productivity = 0.70 * (30 / 50) = 0.42
This results in the building operating at only 42% of its potential speed. Low satisfaction and understaffing penalties multiply, leading to severe production losses.
Expansion Overhead
Each worker contributes a certain amount of "burden" to your total workforce.
- Worker: 1 Burden
- Technician: 1.5 Burden
- Engineer: 2.5 Burden
- Scientist: 4 Burden
Penalty Calculation
When your total Workforce Burden exceeds 2,000, a penalty is applied. For every 1,000 burden over this threshold, the resource consumption of your entire workforce is increased by 1%.
Mitigation: Guild project Administration Center reduces this penalty.