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⚠️ WORK IN PROGRESS

This wiki is under active development. Information may be incomplete or inaccurate.

Workforce

Workforce operates production buildings.

Worker Types

There are four worker types:

  • Workers
  • Technicians
  • Engineers
  • Scientists

Each type has different consumable needs. Different buildings require different worker types.

Jobs and Housing

Each worker type has separate jobs and housing tracked independently.

Jobs: How many of each worker type your production buildings need to operate at full capacity.

Housing: How many of each worker type your housing buildings can accommodate.

Free: Unemployed (housing available but no jobs). These don't consume anything.

Employed: The lesser of jobs or housing.

Consumption

Only employed workforce consume resources.

Employed workforce consumes, even when:

  • Buildings are idle
  • No production orders active
  • Waiting for materials

Essential Consumables

Each worker type requires 3 essential consumables.

  • Missing essential consumables reduces satisfaction drastically (x0.6).

Optional Consumables

Each worker type may consume 3 optional consumables.

  • Missing optional consumables reduces satisfaction by 10% per missing item

Satisfaction

Satisfaction is calculated individually for each workforce type and directly impacts their productivity.

Satisfaction Calculation

  • Base Satisfaction: 100%
  • Optional Consumables: Each missing optional consumable reduces satisfaction by 10%.
  • Essential Consumables: Each missing essential consumable applies a x0.6 multiplier to the current satisfaction level.
  • Satisfaction Floor: If no consumables are provided, satisfaction is set to 10%.

Calculation Examples

ScenarioCalculationResulting Satisfaction
All Consumables Provided100%100%
Missing 1 Optional100% - (10% * 1)90%
Missing 3 Optionals100% - (10% * 3)70%
Missing 3 Optionals and 1 Essential70% * 0.642%
Missing 3 Optionals and 2 Essentials70% * 0.6 * 0.625.2%
No Consumables ProvidedFloored10%

Impact on Production

Worker satisfaction is a key component in determining the operational speed of your buildings.

Worker Productivity is a multiplier derived from both satisfaction and staffing levels.

Formula:Worker Productivity = Satisfaction % * (Employed Workers / Required Jobs)

This productivity figure is then used in the overall production speed calculation:

Production Speed = Worker Productivity × Building Productivity × Technology Bonus × Planet Abundance × Starting Bonus

Understaffing Example

If you have:

  • 70% worker satisfaction
  • 30 employed workers
  • 50 jobs required by the building

The calculation would be: Worker Productivity = 0.70 * (30 / 50) = 0.42

This results in the building operating at only 42% of its potential speed. Low satisfaction and understaffing penalties multiply, leading to severe production losses.

Expansion Overhead

Each worker contributes a certain amount of "burden" to your total workforce.

  • Worker: 1 Burden
  • Technician: 1.5 Burden
  • Engineer: 2.5 Burden
  • Scientist: 4 Burden

Penalty Calculation

When your total Workforce Burden exceeds 2,000, a penalty is applied. For every 1,000 burden over this threshold, the resource consumption of your entire workforce is increased by 1%.

Mitigation: Guild project Administration Center reduces this penalty.