Patch Notes
Update #12: API Private Endpoints, Federal Reserve Adjustment November 17, 2025
Details
Federal Reserve
- Federal Reserve prices increased by 5-20% – Materials most heavily purchased from the FED saw larger increases. This gives players more room to compete and accelerates the transition to a fully player-managed market
Ship Improvements
- Ship Auto-Unload AI upgrade now available – Ship Auto-Unload is now free once Auto-Unload AI is installed
Public API
- New endpoints for private Company data
- Added API keys UI to Settings
- API keys have 200 rate limit points every 5 minutes; anonymous requests continue with 100 points
- Rate limit window advances 1 second when exceeded—clients should pause several seconds before retrying
- New headers: Rate-Remaining and Rate-Reset for better tracking
- Full API docs → API Overview
Quality of Life
- Guild Projects added to Encyclopedia
- Added Company Online indicator for Guild candidates
- Mission to donate materials to the Guild is now given only to companies with value over 600k
- Inactive companies are now filtered from planet stats more frequently
- Improved Galaxy display performance
Bug Fixes
- Orchard Herbs now affected by Fertility
- Building level field in Encyclopedia can now be cleared—improving editability on mobile devices
- Company Online/Offline status now properly updates when users connect/disconnect
- Mission reward claims now update Complete Missions achievements without requiring to leave and reenter the Missions page
- Material consumption tracking fixed—Total Consumption 'Reserve' in Workforce tab now updates in real time
- Quantity of consumables in the Warehouse now updates every 10s (down from 30s) for better precision
Update #11: Galaxy Map Overhaul and Logistics Upgrade November 10, 2025
Details
Galaxy Map
- Favorite Planets - Bookmark your expansion targets and key locations
- Missions now appear in Planet window and galaxy sidebar for easier access
- Mission markers - Toggle to display mission locations directly on the map
- Guild Ship tracking - Toggle to watch your guildmates' ships fly across the galaxy in real-time
- Company density indicator - Shows how many active players settled on each planet
- Multi-material Planet filter - Search for planets containing multiple specific resources
- Planet search - Find planets by their name
Ship Improvements
- Transfer all - Move entire cargo with one click
- Auto-unload cargo on arrival for 5 Stars
Minor UI & Quality of Life
- Message notifications now show which channel they're from
- Company menu simplified—your company is now directly clickable
- Production order 'Time' column now factors in your Technology Bonus
- Base consumption updates more frequently (minimum every 8h instead of 24h) for smoother graphs and achievement tracking
Payment Options
- Added Pix payment method for Stars purchases (Brazil)
- Support contact added to Stars purchase page
Bug Fixes
- Companies below 350 prestige no longer get Guild donation missions they can't complete
- Company name/logo updates correctly after Company reset
Update #10: Notes, Localized Comms November 5, 2025
Details
New Features
- Notes System - Jot down your master plans, track deals, or remember which planet had that sweet titanium deposit
- Encyclopedia Button - Now easily accessible in the top-right menu
- Language-Specific Channels - Deutsch, Français, and 中文 channels added. New players auto-join their language channel, and everyone can opt in/out (cogwheel at the top of Channels)
Comms
- Send message field now remembers your text per channel—switching Contact/Channel will no longer clear your partially written message
- Pressing enter multiple times won't send the same message multiple times anymore
- Incoming notifications repositioned so they don't cover your message input anymore
- Mobile: Left panel properly closes when channel is selected
Ship Flight
- Added FTL Capacity and weight ratio display for better flight calculations
Workforce
- Consumption table no longer shows confusing old values while loading
- Reserve timer now accurately shows remaining time, including internal consumption buffers (when workers eat the last pie, you'll know exactly when they need more)
- Consumption buffer no longer resets to zero incorrectly during server recalculation (you will no longer lose reserved consumable if you fed just one)
Guild
- Guild Projects now require 350+ prestige to donate (prevents brand-new company abuse)
- Arrow in donation window is now clickable to instantly max your donation
- Guild finder now only shows guilds with active leadership (online in past 36 hours)
- Mission 'Donation Drive' buffed: ~25% better rewards, with occasional larger-scale versions available
Companies on the Planet
- Inactive companies are hidden from planet stats (larger companies stay visible longer)
- Added Workforce column to company listings
Bug Fixes & Polish
- Company logo changes now update immediately for all players
- Fixed various long name display issues
- Updated company reset interface
Update #9: Total Daily Production November 1, 2025
Details
New Features
- Total Daily Production - Flip toggle on to see your entire base's combined inputs/outputs
Improvements
- Add Production Order quantity field is easier to edit on mobile—no longer forces a minimum value of 1
- Technology tree now clearly indicates that tech levels continue beyond what's displayed
- New shiny icons for Lithium and Silicon Wafer
- Company Icon renamed to Company Logo
Bug Fixes
- Fixed Top Medals showing wrong prestige reward values
- Various minor text corrections
Update #8: Pixel Perfect October 29, 2025
Details
New Features
- 7x7 Company Logos - Logos have been upgraded to 7x7 — 5x5 didn't offer enough unique patterns, giving you more creative freedom. Existing company logo patterns remain unchanged, just converted to the new system with updated colors. Players can now change their company logo for stars in their Company window, which includes a pixel editor
- Move up in Production Queue - You can now move production orders to the top of the queue
Recipe Changes
We made some changes to make Pump more useful:
- Life Support System now requires Cooling System (instead of Coolant) and takes 15min longer to produce
- Cooling System now requires Pump (instead of Electronic Circuits)
- Filtration System now requires Pump (instead of Pipes)
Game Balance
We made some tech level tweaks, so the progression makes more sense:
- Office Supplies weight reduced: 0.3 → 0.2
- Advanced Circuit Board: Tech 5 → 4
- Console: Tech 4 → 5
- Fuel Tank: Tech 4 → 5
Exchange Changes
- Exchange offer merging changed - You can only add materials to existing offers if there are no same-priced offers below it (added after your offer). This removes any competitive advantage and makes merging purely a convenience feature
Improvements
- Discord button added to the loading screen for quick support access
- Fixed text wrapping bug for CJK characters in guild tags
- Backend improvements to guild warehouses, donations, and buff systems
- Federal Reserve icon changed
Update #7: Contact Management, HQ & Guild Projects Rebalance October 24, 2025
Details
New Features
- Added search function to Top Companies page
- Headquarters upgrade costs rebalanced - high-level upgrades are now more reasonable
Comms
- Added 'Remove Contact' via right-click menu or settings menu
- 'Add Contact' now suggests company names as you type
- Channel notifications now show accurate unread message counts
- Many small polish changes
Guild Projects
- Headquarters: Cheaper upgrades under level 10, max level now 35
- Flight Center: Adjusted building costs; first two levels are now buildable with tier 1 materials
- Admin Center, Arcade, Warehouse: Reduced cost scaling at high levels
Materials
- Truss weight: 2t → 1t
- Composite Truss weight: 2.5t → 1.5t
- Adjusted 'Advanced Prefab Plant' recipe that produces 'Construction Kits' so it's more viable
- Material average prices are now significantly more affected by more recent trades
- Improved price calculation for materials having inputs from multiple sources
Bug Fixes
- Fixed starting base detection for proper terraforming costs after abandoning the first base
- Tank display during Ship refuelling is more precise
- Ship flight simulator now accurately shows fuel consumption based on cargo load
- Company Value calculation improved to handle ship part price changes better
- 'Company Inputs and Outputs' chart now loads correctly the first time
- Some hidden improvements
Update #6: Building Maintenance Overhaul + Improved Analytics October 17, 2025
Details
Building Repair
- Repairs now go above 100% condition to prevent material waste from rounding
- Building degradation slowed by 33% - buildings now last 40 days instead of 30 until 0% condition
- Gray repair icon appears when building condition drops below 80%
- Building window now shows helpful info about leftover materials extending repair time
Analytics
- New Company Growth graph added (Company Cash → Company Value tab)
- Company Spending and Output split into separate graphs for better clarity (Company Cash → Expenses tab)
- Improved graph functionality and value labels
Bug Fixes
- Guild Warehouse now properly grants Exchange Warehouse increase
- Right-click quick repair on ships now working correctly
- Ship repair calculation fixed (backend was over-repairing)
- Minor design polish throughout
Update #5: Speed Bonus Extension + Partial Ship Repairs October 16, 2025
Details
New Features
- Starting speed bonus extended from 10 to 14 days - the last 4 days now give 1.2x speed to ease the transition
- Partial ship repairs now available - no more all-or-nothing repairs!
- New notification setting: Private Comms (Guild, personal chat) separate from Public Comms (General, Trade, Help, planets)
Improvements
- Global channel renamed to General
- Guild project consumption now only uses materials needed for the remainder of the day
- Guild project now starts working immediately the first time it's fully fed
- Mission progress now rounds down properly (no more 199.8/200 confusion)
- Minor FAQ changes
- Various hidden improvements
- Wiki button added to top menu
- Wiki updates
Bug Fixes
- Improved company ships value calculation
- No longer possible to add more ships/production orders than slots available
Public API
- Added company names to material details
Quick Public API Update October 12, 2025
Details
Public API Changes
- Added new endpoint: GET /public/exchange/mat-details
- Adjusted rate limiting
- Added company ID to orders in both mat-details endpoints
- Fixed CORS issue
Update #4: The Great Chicken-Egg Paradox October 12, 2025
Details
Game Balance
- Chickens now unlock at Tech Level 4 (down from 5)
- Eggs now unlock at Tech Level 5 (up from 4)
- The universe is now slightly less confusing
New Features
- Wiki launched - it's a work in progress but feel free to check it out: wiki.galactictycoons.com
- Guild Boards - Guilds can now add internal text, only guildies can see
Game Improvements
- Headquarters building can now be clicked in the building window and is listed in the Encyclopedia
- Clicking Comms now keeps you in your last channel instead of jumping to unread messages
- FAQ expanded with more helpful entries
- Desktop notifications no longer spam you during company creation
- Multi-account warning added on company creation (same IP as existing company)
- Tutorial improvements
- Various hidden improvements
API
- New public API endpoints for Exchange data (for you data nerds and tool builders!): wiki.galactictycoons.com/api/exchange
- Added documentation for game data json: wiki.galactictycoons.com/api/game-data
- Press Kit - Added to website footer for media/content creators
Update #3 October 9, 2025
Details
New Features
- Workforce consumable detail now shows one decimal place for better precision
- Companies are now limited to 4 offers per material at the Exchange
- Right-click context menu added to the comms channel list (Mute/Unmute)
Changes
- Guild badges next to company names are now slightly smaller
Bug Fixes
- Fixed content of a page sometimes not showing
- Fixed "&" turning into "&" in names
- Some minor improvements
Update #2: FAQ, Social Links & More October 6, 2025
Details
New Features
- FAQ added to top-right menu
- New explainer tooltip for building upgrade
- New explainer tooltip for Starter pack
- Clarified text about star and galaxy lifecycle in Premium features
- Social links added (X, Reddit)
Bug Fixes
- Cash display now rounds down correctly (no more 'Not enough cash' errors)
- Some other minor fixes & improvements
Update #1 October 3, 2025
Details
Fresh updates! Comms got some love + bunch of small improvements.
Comms
- Added Online status indicators in personal chats
- Dev names now appear in blue
- No more notification toasts when already viewing that channel
- Auto-scroll disabled if you've scrolled up (no more interruptions)
- Mobile: Scrolling up no longer refreshes page
Other
- Notifications settings now save correctly
- Companies now have minimum of 100 stars after reset
- Offline/inactive indicators now show grey after 3+ days
- Skip tutorial now requires confirmation
- Production slot unlock now has tooltip
- Improved notification sync for mute/unmute/block actions
- Various mobile UI tweaks
- Various small bugfixes