Ships
Flight
Fuel and condition costs applied at the end of the flight.
Flight Speed
Your ship's travel time is affected by:
- Reactor Power: Higher power = faster but more fuel
- Ship Condition: Below 80% condition reduces speed (minimum 20% at 0% condition)
- Cargo Weight: Heavier cargo reduces speed
- Guild Project: Flight Center: Increases ship flight speed for all members
- Ship Design: Emitters, reactors, and weight
Canceling Flights
You can cancel flights in progress:
- Ship returns to starting location
- Fuel and condition costs are based on the total traveled distance
Emergency flights cannot be canceled
Fuel
Ships require fuel to travel. Different reactors use different fuel types:
- Hydrogen Generator: Hydrogen fuel
- Fission Reactor: Fission fuel
- Antimatter Reactor: Antimatter fuel
Fuel does not affect ship's weight or cargo capacity. Full or half-empty ship uses the same amount of fuel for a given distance and the speed is also same.
The fuel usage shown at the start of the flight is for the entire flight.
How to Refuel
Your ship can be refueled from your base, exchange, or it's own cargo hold.
- Park ship where you have fuel stored
- Click on ship
- Click "Refuel" button
- Choose amount to refuel
- Confirm
Reactor Power Slider
To save fuel, lower the power slider. This will make your ship travel slower but use less fuel. Especially when ship is empty, adding power won't make it much faster but will still use a lot more fuel.
Fuel Consumption
Determined by:
- Number of reactors
- Reactor power setting
- Base fuel consumption of reactor type
- Travel time
Note: Amount of Fuel in tank does not affect ship weight, speed, or cargo capacity.
Emergency Flight
If you somehow strand your ship without fuel, there's an emergency flight option that allows you to fly without fuel, but causes extensive damage to your ship.
- Emergency Flight reduces flight speed to half
Ship Condition
Ship condition ranges from 0% to 100% and affects travel speed.
- Above 80%: No speed penalty
- Below 80%: Speed decreases linearly
- At 0%: Ship travels at only 20% of designed speed
Ship condition can technically get under 0%, it will still fly at 20% speed, and repair costs will keep increasing.
Damage During Flight
Ships take damage while traveling based on flight time, ship design, and flight type:
- Normal flight: Standard damage
- Emergency flight: 5x damage
Repairing Ships
Ship can only be repaired fully, all repair kits must be available in nearby warehouse to perform repair.
- Park ship at planet/exchange with repair kits
- Select ship
- Click "Repair" button
- Confirm (automatically uses required kits)
Repairs always restore ship fully, the restored condition can be above 100% (repair always makes full use of the repair kits) but this is not shown in the UI.
Repair cost is based on ship's construction cost and current condition.
Ship Construction/Modification
Ships are built at the Exchange using materials from your exchange warehouse.
You can modify ships to adjust:
- Reactor Type
- FTL Emitters Type
- Number of FTL Emitters
- Cargo capacity
- Fuel capacity
- Shielding - Reduces how much condition the ship loses while traveling
New ships start with 50% fuel capacity.
Ship Modification
Modification of ship does not refund any materials in case you remove any parts.
FTL Emitters
More emitters = faster travel, but also more fuel consumption.
Shielding
Heat Shielding & Radiation Shielding: Shielding is optional; it reduces damage taken during flight, but also increases weight slightly.
- None, Light (10% damage reduction), Heavy (20% damage reduction)
- Both heavy = 40% total damage reduction
- Adds weight to ship